A Julia set generator
We found a blog postFractals in Haskell by Greg Heartsfield about generating different fractal sets using Haskell. We were especially attracted to the Julia Set and set about adapting it to our needs. We have variations on it in a couple of different colors on different pages now.
The first step was to download the source from the darcs repository. Second, we wanted to update the module layout and build process, so we revised the project layout and
.cabal file, as well as initializing it as a Stack project.
We added this to our
stack.yaml file so that Nix would fetch our dependencies for us:
We also modified the project’s structure a little to match our expectations for project setup that includes executablesOur fork of this package along with updated installation instructions and some pretty pictures. (see below).
The original Julias
The original code had a number of settings to play with to make different variations of Julia sets. First of all, there’s the
c value that, in the codebase we downloaded, had three different values, with two commented out. We should be able to get a different Julia set for each
c value, so the obvious place to start our fiddling was with those values.
On our first run of this program, we got this image. The output file,
juliaset.png, appears in the top level of the directory you run the code in. You can change that by changing the output location in the
c value gave us this image.
And the third gave us this one, which we didn’t like at all.
So those are the basic designs we have to work with. We chose to focus on the first one, although a version of the second one appears as a header image on the site as well (for the web servers course).
We did experiment with the
c values to make different patterns, some of which were lovely, like this nebulous cloud, but, as you can see, we did this after changing the colors.
A version of this image also appears as header art on the Deploying with NixOS course page, although it (like most of our images) was further processed using GIMP.
Fiddling with colors
The first three images above show the colors generated by the original code, but we wanted to change those. It took some fiddling before we were able to produce colors we wanted. The computer-green-on-black color scheme you see in the original images comes from the values passed to
rgb in this function. The
rgb function comes from the
gd graphics library.
Int value that forms the basis of the
rgb coloring comes from the
julia function, which counts the number of iterations at a given point before it starts to diverge towards infinity, although in practice they are given as 0 (which maps to black color when it’s all three inputs to
rgb) once there have been more than 64 iterations at a given point, because
maxIter is set at 64. If you lower the
maxIter value noticeably, you will notice a change in the output as more points will simply map to 0. What appears to be a black “background” color in the original images turned out not to be a “background” exactly; it’s just what happens whenever that initial
Int value – which is also the
x values being given to the
rgb function – is 0, and as you can see, the inputs to
rgb will all be 0 at some points. The green value,
c, because it’s
x*4 will sometimes be much greater than the other two values, for non-zero values of
x, but at other times it, too, will be 0 because it’s multiplication!
So, the iteration that is key to the generation of the pattern also affects how the colors turn out, which means there are a lot of ways to alter the final image, but the inputs to
rgb are the main thing that determines the actual color. By fiddling with the values of the arguments to the
rgb function relative to that initial
Int, we were able to get the purples and teals that we like. And the zero-ness of the
Int value at some points meant that if we wanted non-black backgrounds, we’d need to find a way to keep some color even when the
x value was 0.
We therefore started using addition to ensure that the
rgb values never get to zero – black – at the outer edges. At first, we started with just the input called
c, which only changes the green value.
That gave us this output, which was very encouraging.
We tried all sorts of arithmetic then on those
rgb values. You can, of course, make some of the settings constant, but it ruins the effects, since they are otherwise relative to each other as the number of iterations changes at different points.
We finally landed on this coloring, which was our favorite of the lot.
The next issue was then altering its size and resolution for use as a banner image.
Finally, we did some fiddling with the numbers for the
Window values. The original settings were:
Typically, adjusting only one of those can lead to a stretched and distorted image, so we had to try different settings of both of
mbWindow to get what we liked. To make the images more appropriate for our use, we settled on this.
That gave us this!
All in all, this is a fun package to use to generate fractal art, and we have appreciated how thorough it is.